“The end is nigh!”—the plethora of words, phrases, and warnings associated with the impending apocalypse has saturated American culture to the point of being jaded, as picketing figures bearing signs have become a fixture of political cartoons and echoes of the Book of Revelation appear in popular media like Legion and the short-lived television series Revelations. On a secular level, we grapple with the notion that our existence is a fragile one at best, with doom portended by natural disasters (e.g, Floodland and The Day after Tomorrow), rogue asteroids (e.g., Life as We Knew It and Armageddon), nuclear fallout (e.g., Z for Zachariah and The Terminator), biological malfunction (e.g., The Chrysalids and Children of Men) and the increasingly-visible zombie apocalypse (e.g., Rot and Ruin and The Walking Dead). Clearly, recent popular media offerings manifest the strain evident in our ongoing relationship with the end of days; to be an American in the modern age is to realize that everything under—and including—the sun will kill us if given half a chance. Given the prevalence of the themes like death and destruction in the current entertainment environment, it comes as no surprise that we turn to fiction to craft a kind of saving grace; although these impulses do not necessarily take the form of traditional utopias, our current culture definitely seems to yearn for something—or, more accurately, somewhere—better.
In particular, teenagers, as the subject of Young Adult (YA) fiction, have long been subjects for this kind of exploration with contemporary authors like Cory Doctorow, Paolo Bacigalupi, and M. T. Anderson exploring the myriad issues that American teenagers face as they build upon a trend that includes foundational works by Madeline L’Engle, Lois Lowry, and Robert C. O’Brien. Arguably darker in tone than previous iterations, modern YA dystopia now wrestles with the dangers of depression, purposelessness, self-harm, sexual trauma, and suicide. For American teenagers, psychological collapse can be just as damning as physical decay. Yet, rather than ascribe this shift to an increasingly rebellious, moody, or distraught teenage demographic, we might consider the cultural factors that contribute to the appeal of YA fiction in general—and themes of utopia/dystopia in particular—as manifestations spill beyond the confines of YA fiction, presenting through teenage characters in programming ostensibly designed for adult audiences as evidenced by television shows like Caprica (2009-2010).
Transcendence through Technology
A spin-off of, and prequel to, Battlestar Galactica (2004-2009), Caprica transported viewers to a world filled with futuristic technology, arguably the most prevalent of which was the holoband. Operating on basic notions of virtual reality and presence, the holoband allowed users to, in Matrix parlance, “jack into” an alternate computer-generated space, fittingly labeled by users as “V world.” But despite its prominent place in the vocabulary of the show, the program itself never seemed to be overly concerned with the gadget; instead of spending an inordinate amount of time explaining how the device worked, Caprica chose to explore the effect that it had on society.
Calling forth a tradition steeped in teenage hacker protagonists (or, at the very least, ones that belonged to the “younger” generation), our first exposure to V world—and to the series itself—comes in the form of an introduction to an underground space created by teenagers as an escape from the real world. Featuring graphic sex, violence, and murder, this iteration does not appear to align with traditional notions of a utopia but does represent the manifestation of Caprican teenagers’ desires for a world that is both something and somewhere else. And although immersive virtual environments are not necessarily a new feature in Science Fiction television, with references stretching from Star Trek’s holodeck to Virtuality, Caprica’s real contribution to the field was its choice to foreground the process of V world’s creation and the implications of this construct for the shows inhabitants.
Taken at face value, shards like the one shown in Caprica’s first scene might appear to be nothing more than virtual parlors, the near-future extension of chat rooms for a host of bored teenagers. And in some ways, we’d be justified in this reading as many, if not most, of the inhabitants of Caprica likely conceptualize the space in this fashion. Cultural critics might readily identify V world as a proxy for modern entertainment outlets, blaming media forms for increases in the expression of uncouth urges. Understood in this fashion, V world represents the worst of humanity as it provides an unreal (and surreal) existence that is without responsibilities or consequences. But Caprica also pushes beyond a surface understanding of virtuality, continually arguing for the importance of creation through one of its main characters, Zoe.
Seen one way, the very foundation of virtual reality and software—programming—is itself the language and act of world creation, with code serving as architecture (Pesce, 1999). If we accept Lawrence Lessig’s maxim that “code is law” (2006), we begin to see that cyberspace, as a construct, is infinitely malleable and the question then becomes not one of “What can we do?” but “What should we do?” In other words, if given the basic tools, what kind of existence will we create and why?
One answer to this presents in the form of Zoe, who creates an avatar that is not just a representation of herself but is, in effect, a type of virtual clone that is imbued with all of Zoe’s memories. Here we invoke a deep lineage of creation stories in Science Fiction that exhibit resonance with Frankenstein and even the Judeo-Christian God who creates man in his image. In effect, Zoe has not just created a piece of software but has, in fact, created life!—a discovery whose implications are immediate and pervasive in the world of Caprica. Although Zoe has not created a physical copy of her “self” (which would raise an entirely different set of issues), she has achieved two important milestones through her development of artificial sentience: the cyberpunk dream of integrating oneself into a large-scale computer network and the manufacture of a form of eternal life.
Despite Caprica’s status as Science Fiction, we see glimpses of Zoe’s process in modern day culture as we increasingly upload bits of our identities onto the Internet, creating a type of personal information databank as we cultivate our digital selves. Although these bits of information have not been constructed into a cohesive persona (much less one that is capable of achieving consciousness), we already sense that our online presence will likely outlive our physical bodies—long after we are dust, our photos, tweets, and blogs will most likely persist in some form, even if it is just on the dusty backup server of a search engine company—and, if we look closely, Caprica causes us to ruminate on how our data lives on after we’re gone. With no one to tend to it, does our data run amok? Take on a life of its own? Or does it adhere to the vision that we once had for it?
Proposing an entirely different type of transcendence, another character in Caprica, Sister Clarice, hopes to use Zoe’s work in service of a project called “apotheosis.” Representing a more traditional type of utopia in that it represents a paradisiacal space offset from the normal, Clarice aims to construct a type of virtual heaven for believers of the One True God, offering an eternal virtual life at the cost of one’s physical existence. Perhaps speaking to a sense of disengagement with the existent world, Clarice’s vision also reflects a tradition that conceptualizes cyberspace as a chance where humanity can try again, a blank slate where society can be re-engineered. Using the same principles that are available to Zoe, Clarice sees a chance to not only upload copies of existent human beings, but bring forth an entire world through code. Throughout the series, Clarice strives to realize her vision, culminating in a confrontation with Zoe’s avatar who has, by this time, obtained a measure of mastery over the virtual domain. Suggesting that apotheosis cannot be granted, only earned, Clarice’s dream of apotheosis literally crumbles around her as her followers give up their lives in vain.
Although it is unlikely that we will see a version of Clarice’s apotheosis anytime in the near future, the notion of constructed immersive virtual worlds does not seem so far off. At its core, Caprica asks us, as a society, to think carefully about the types of spaces that we endeavor to realize and the ideologies that drive such efforts. If we understand religion as a structured set of beliefs that structure and order this world through our belief in the next, we can see the overlap between traditional forms of religion and the efforts of technologists like hackers, computer scientists, and engineers. As noted by Mark Pesce, Vernor Vinge’s novella True Names spoke to a measure of apotheosis and offered a new way of understanding the relationship between the present and the future—what Vinge offered to hackers was, in fact, a new form of religion (Pesce, 1999). Furthermore, aren’t we, as creators of these virtual worlds fulfilling one of the functions of God? Revisiting the overlap between doomsday/apocalyptic/dystopian fiction as noted in the paper’s opening and Science Fiction, we see a rather seamless integration of ideas that challenges the traditional notion of a profane/sacred divide; in their own ways, both the writings of religion and science both concern themselves with some of the same themes, although they may, at times, use seemingly incompatible language.
Ultimately, however, the most powerful statement made by Caprica comes about as a result of the extension to arguments made on screen: by invoking virtual reality, the series begs viewers to consider the overlay of an entirely subjective reality onto a more objective one. Not only presenting the coexistence of multiple realities as a fact, Caprica asks us to understand how actions undertaken in one world affect the other. On a literal level, we see that the rail line of New Cap City (a virtual analogue of Caprica City, the capital of the planet of Caprica) is degraded (i.e., “updated) to reflect a destroyed offline train, but, more significantly, the efforts of Zoe and Clarice speak to the ways in which our faith in virtual worlds can have a profound impact on “real” ones. How, then, do our own beliefs about alternate realities (be it heaven, spirits, string theory, or media-generated fiction) shape actions that greatly affect our current existence? What does our vision of the future make startlingly clear to us and what does it occlude? What will happen as future developments in technology increase our sense of presence and further blur the line between fiction and reality? What will we do if the presence of eternal virtual life means that “life” loses its meaning? Will we reinscribe rules onto the world to bring mortality back (and with it, a sense of urgency and finality) like Capricans did in New Cap City? Will there come a day where we choose a virtual existence over a physical one, participating in a mass exodus to cyberspace as we initiate a type of secular rapture?
As we have seen, online environments have allowed for incredible amounts of innovation and, on some days, the future seems inexplicably bright. Shows like Caprica are valuable for us as they provide a framework through which the average viewer can discuss issues of presence and virtuality without getting overly bogged down by technospeak. On some level, we surely understand the issues we see on screen as dilemmas that are playing out in a very human drama and Science Fiction offerings like Caprica provide us with a way to talk about subjects that we will confront in the future although we may not even realize that we are doing so at the time. Without a doubt, we should nurture this potential while remaining mindful of our actions; we should strive to attain apotheosis but never forget why we wanted to get there in the first place.
Lessig, L. (2006, January). Socialtext. Retrieved September 10, 2011, from Code 2.0: https://www.socialtext.net/codev2/
Pesce, M. (1999, December 19). MIT Communications Forum. Retrieved September 12, 2011, from Magic Mirror: The Novel as a Software Development Platform: http://web.mit.edu/comm-forum/papers/pesce.html
 Although the show is generally quite smart about displaying the right kind of content for the medium of television (e.g., flushing out the world through channel surfing, which not only gives viewers glimpses of the world of Caprica but also reinforces the notion that Capricans experience their world through technology), the ability to visualize V world (and the transitions into it) are certainly an element unique to an audio-visual presentation. One of the strengths of the show, I think, is its ability to add layers of information through visuals that do not call attention to themselves. These details, which are not crucial to the story, flush out the world of Caprica in a way that a book could not, for while a book must generally mention items (or at least allude to them) in order to bring them into existence, the show does not have to ever name aspects of the world or actively acknowledge that they exist. Moreover, I think that there is something rather interesting about presenting a heavily visual concept through a visual medium that allows viewers to identify with the material in a way that they could not if it were presented through text (or even a comic book). Likewise, reading Neal Stephenson’s A Diamond Age (which prominently features a book) allows one to reflect on one’s own interaction with the book itself—an opportunity that would not be afforded to you if you watched a television or movie adaptation.
 By American cable television standards, with the unrated and extended pilot featuring some nudity.
 Much less Science Fiction as a genre!
 One could equally make the case that V world also represents a logical extension of MUDs, MOOs, and MMORPGs. The closest modern analogy might, in fact, be a type of Second Life space where users interact in a variety of ways through avatars that represent users’ virtual selves.
 Although beyond the scope of this paper, Zoe also represents an interesting figure as both the daughter of the founder of holoband technology and a hacker who actively worked to subvert her father’s creation. Representing a certain type of stability/structure through her blood relation, Zoe also introduced an incredible amount of instability into the system. Building upon the aforementioned hacker tradition, which itself incorporates ideas about youth movements from the 1960s and lone tinkerer/inventor motifs from Science Fiction in the early 20th century, Zoe embodies teenage rebellion even as she figures in a father-daughter relationship, which speaks to a particular type of familial bond/relationship of protection and perhaps stability.
 Although the link is not directly made, fans of Battlestar Galactica might see this as the start of resurrection, a process that allows consciousness to be recycled after a body dies.
 In addition, of course, is the data that is collected about us involuntarily or without our express consent.
 As background context for those who are unfamiliar with the show, the majority of Capricans worship a pantheon of gods, with monotheism looked upon negatively as it is associated with a fundamentalist terrorist organization called Soldiers of The One.
 One might in fact argue that there is no such thing as an “objective” reality as all experiences are filtered in various ways through culture, personal history, memory, and context. What I hope to indicate here, however, is that the reality experienced in the V world is almost entirely divorced from the physical world of its users (with the possible exception of avatars that resembled one’s “real” appearance) and that virtual interactions, while still very real, are, in a way, less grounded than their offline counterparts.
 Readers unfamiliar with the show should note that “Caprica” refers to both the name of the series and a planet that is part of a set of colonies. Throughout the paper, italicized versions of the word have been used to refer to the television show while an unaltered font has been employed to refer to the planet.
Despite not being an avid fan of Science Fiction when I was younger (unless you count random viewings of Star Trek reruns), I engaged in a thorough study of scientific literature in the course of pursuing a degree in the Natural Sciences. Instead of Nineteen Eighty-Four, I read books about the discovery of the cell and of cloning; instead of Jules Verne’s literary journeys, I followed the real-life treks of Albert Schweitzer. I studied Biology and was proud of it! I was smart and cool (as much as a high school student can be) for although I loved Science, I never would have identified as a Sci-Fi nerd.
But, looking back, I begin to wonder.
For those who have never had the distinct pleasure of studying Biology (or who have pushed the memory far into the recesses of their minds), let me offer a brief taste via this diagram of the Krebs Cycle:
Admittedly, not overly complicated (but certainly a lot for my high school mind to understand), I found myself making up a story of sorts in order to remember the steps. The details are fuzzy, but I seem to recall some sort of bus with passengers getting on and off as the vehicle made a circuit and ended up back at a station. I will be the first to admit that this particular tale wasn’t overly sophisticated or spectacular, but, when you think about it, wasn’t it a form of science fiction? So my story didn’t feature futuristic cars, robots, aliens, or rockets—but, at its core, it represented a narrative that helped me to make sense of my world, reconciling the language of science with my everyday vernacular. At the very least, it was a fiction about science fact.
And, ultimately, isn’t this what Science Fiction is all about (at least in part)? We can have discussions about hard vs. soft or realistic vs. imaginary, but, for me, the genre has always been about people’s connection to concepts in science and their resulting relationships with each other. Narrative allows us to explore ethical, moral, and technological issues in science that scientists themselves might not even think about. We respond to innovations with a mixture of anxiety, hope, and curiosity and the stories that we tell often reveal that we are capable of experiencing all three emotional states simultaneously! For those of us who do not know jargon, Science Fiction allows us to respond to the field on our terms as we simply try to make sense of it all. Moreover, because of its status as genre, Science Fiction also affords us the ability to touch upon deeply ingrained issues in a non-threatening manner: as was mentioned in our first class with respect to humor, our attention is so focused on tech that we “forget” that we are actually talking about things of serious import. From Frankenstein to Dr. Moreau, the Golem, Faust, Francis Bacon, Battlestar Galactica and Caprica (among many others), we have continued to struggle with our relationship to Nature and God (and, for that matter, what are Noah and Babel about if not technology!) all while using Science Fiction as a conduit. Through Sci-Fi we not only concern ourselves with issues of technology but also juggle concepts of creation/eschatology, autonomy, agency, free will, family, and society.
It would make sense, then, that modern science fiction seemed to rise concurrent with post-Industrial Revolution advancements as the public was presented with a whole host of new opportunities and challenges. Taken this way, Science Fiction has always been about the people—call it low culture if you must—and I wouldn’t have it any other way.
I want to start out with a provocation: In our current age, television has become a form of religion, with the screen our altar and actors our saints.
This is, of course, not to say that television supplants other forms of traditional religion (and I would go further to suggest that any antagonism or dissonance between these types of worship says more about you than it does about the strains of belief themselves), but merely that our relationship with the medium has come to reflect many of the qualities that we associate with institutional religion as television has come to assume a pervasive, public, and central part of our lives, with our identities constructed, in part, around our position to TV. We form rituals around television viewing, regularly sitting down in front of our sets to watch True Blood instead of in pews. Or, if we judge importance through money spent instead of time, we might consider how a television is likely the single most expensive appliance we own or just how much we spend on cable per year. And, for some of us, television is the venue through which we connect to foreign others, supplementing the worship of God with a steadfast belief in Albus Dumbledore.
And what is religion, anyway?
I’ve always found it slightly ironic that my name alludes to the support of a religion that I often find myself at odds with; growing up, I had always associated the term “God” with a prominent figure in Western monotheistic religions. When I was younger, I recognized that, on some level, this notion of the Christian God was being forced upon me and I spent much of my life forming my identity in opposition to this conceptualization—I needed to escape from the oppressive and pervasive nature of the theology in order to attempt to craft my own sense of self. It has been difficult to learn that there is more to Christianity than evangelicals and that not everyone is trying to tell me how to live my life. Kant has had a large influence on my worldview and I do not think that God’s existence can be proven (or disproven); I also do not believe in a God that created the universe or exiled Adam and Eve from the Garden. This does not, however, mean that God’s existence does not have any impact on my life—God exists for those who believe in Him and the actions that result from those beliefs are very real to me. Moreover, many of the tropes that inform my work in identity and narrative derive from Christian tradition; religion, along with myths, fairy tales, and a host of other informal stories, all shape the way that we learn to view ourselves and our relationships to the world around us. So, although I continue to refrain from identifying as Christian, I would argue that I am closer to God today than I have ever been and that part of this process has come about through critical reflection on the incredible amount of television that I watch.
And stories, whether they are found in religion or on television, possess the ability to convey incredibly complex ideas to us in a way that we cannot always fully articulate. For example, take the story of Caprica’s “There Is Another Sky,” which is a familiar one if you’ve been exposed to any amount of entertainment growing up; it is the story of Alice, of Dorothy, of Neo, and of many others who have gone on a quest to become a hero. And, although he would not have described himself in terms of heroics, it is also partially the story of Jesus. Throughout the episode, various characters were admonished to “wake up” or expressed a desire to return home. Each has been ushered along by guides who have demonstrated that the power to change, to belong, to be, or become, existed in us all along. These heroes have all ventured into the darkness and found their way back to the world of the living; each of these heroes has woken up and tapped into the power that this revelation brings.
This journey is the same one we undergo when dealing with grief and death: when our loved ones die, we travel with them to the land of the dead; for a time being, a part of us dies as well. We hear the call to come back to the world of the living but also whispers from the underworld. We are scared to embark upon this path because we fear that we will become lost and will not be able to make our way back to the land of the living; we fear that we will lose ourselves in the darkness. (As a side note, this is also what the “There Is Another Sky” of the title refers to via an Emily Dickinson poem.) Funerals, whether experienced in a church or through a screen, act as rituals to transcend the everyday, allowing us to learn a script for letting go of the dead and returning to the surface.
So if we take a step back and consider Berger’s argument for the cyclical relationship between society and human beings through a process of production/externalization and consumption/internalization in conjunction with Gerbner and Gross’ Cultivation Theory, we can readily see a case made for television fulfilling some of the same core functions of religion. Television, as a product of man, follows its own internal logic and, through its existence and subsequent consumption, forces an in-kind response by its audiences. Television’s logic, then, structures and orders the world in a fashion similar to that of religion, with Gerbner and Gross suggesting that the process of identification is proportional to the amount of television consumed. In short, television, like religion, helps us to make sense of our world.
1) Reality television, in particular, provides a fruitful arena for further exploration of these concepts due to its current popularity and ability to blur the line between authenticity/fabrication. Borrowing from a heritage in documentary film making, the genre assumes a sheen of objectivity while nevertheless evidencing elements of manipulation by editors and writers. Moreover, the accessibility of its “stars” (due to their status as “normal” people) make the salience of their behavioral scripts that much more evident for people who would wish to use them as models of successful/unsuccessful behavior. Although dangerous due to a general lack of situational information/context, viewers might be tempted to repeat behavior that they see on screen, hastening the process of internalization, for it was undertaken by someone “just like me.”
2) Making a similar case for advertising’s ability to act as religion, James Twitchell contends that, “like religion, which has little to do with the actual delivery of salvation in the next world but everything to do with the ordering of life in this one, commercial speech has little to do with material objects per se but everything to do with how we perceive them” (1996). While some might object to the mixing of influences in areas such as advertising and religion, a certain amount of comingling is inevitable if we classify each entity as a belief system—a certain way of seeing the world complete with its own set of values—and understand that individuals might incorporate multiple elements into their particular worldview. (I might also suggest that a large part of the Catholic church’s growth was due to its efforts of self-promotion and advertising.) Aspects such as religion and advertising tell believers, in their own ways, what is (and is not) important in society, something that Twitchell refers to as “magic” (1996). Each characteristic also professes a particular point of view and attempts to integrate itself into everyday life, drawing on our desire to become part of something (e.g., an idea, a concept, or a movement) that is larger than ourselves. Perhaps, most importantly, these forces play on this desire in order to allow humans to give their lives meaning and worth, with a common thread being that followers can classify themselves in terms of the external: God, works of art, name brands, etc. Although the attraction may assume different forms, it survives because it continues to speak to a deep desire for structure—advertising works the same reason that we believe in high art, higher education, and higher powers.
The process of ordering and imbuing value ultimately demonstrates how advertising can not only create culture but also act to shape it, a process also evidenced by marketing techniques’ ability to consume and/or reference previously shared cultural knowledge while simultaneously contributing to the cultural milieu. The concurrent horizontal and vertical spread of advertising is reminiscent of memes, a concept created by evolutionary biologist Richard Dawkins. According to Dawkins, memes represent discrete units of cultural knowledge that propagate in a particular society (analogous to genes) through a number of transmission methods (1976). While the concept of memetics certainly spans across areas other than advertising, Dawkins notably included, as examples of memes, catch phrases (i.e., slogans), melodies (i.e., jingles), and fads. Consequentially, although advertising inevitably forms a new type of culture in societies, ads also serve to broaden exposure to, or strengthen the connections of, existing aspects of culture for those subjected to it as they burrow deep into our collective society.
Despite the intricate and multi-faceted nature of its impact, we can use the narrative characteristics of advertising as framework for understanding its influence. On a basic level, the format of advertising typically takes the form of a loose narrative, complete with implied back-story—television spots, in particular, provide a salient example of this. Yet, the messages present in advertising can also cause us to question our sense of self as we evaluate our belief systems and values as previously mentioned. Consider how personal identities can result from narrative or actually be narrative; sentences containing “to be” verbs can be unpacked to reveal a larger narrative structure that can help us to “cope with new situations in terms of our past experience and gives us tools to plan for the future” (Sfard & Prusak, 2005). Twitchell supports this idea by mentioning that “the real force of Adcult is felt where we least expect it: in our nervous system, in our shared myths, in our concepts of self, and in our marking of time” (1996, p. 124). Advertising, it seems, not only allows us to construct a framework through which we understand our world, but also continually informs us about who we are (or who we should be) as a collection of narratives that serves to influence the greater perceptions of youth in a manner reminiscent of the role of television in Cultivation Theory (Gerbner & Gross, 1976).
Dawkins, R. (1976). The Selfish Gene. Oxford: Oxford University Press.
Gerbner, G., & Gross, L. (1976). Living with television: The violence profile. The Journal of Communication, 26(2), 172-199.
Sfard, A., & Prusak, A. (2005). Telling identities: In search of an analytic tool for investigating learning as a culturally shaped activity. Educational Researcher, 34(4), 14-22.
Twitchell, J. (1996). Adcult USA: The Triumph of Advertising in American Culture. New York: Columbia University Press.
This week, our class continued to explore ideas of gender in the world of Caprica. Focusing primarily on the women, students began to contemplate the ways in which sexuality and gender intersect. Although I study this particular overlap extensively in respect to Horror, our class evidenced some interesting ideas in this arena and I will leave it to them to carry on the discussion.
Before proceeding, I should take a quick second to differentiate the terms “sex” and “gender”: I use “sex” in reference to a biological classification while I see “gender” as socially constructed. Although patriarchal/heteronormative stances have traditionally aligned the two concepts, positioning them along a static binary, scholarship in fields such as Gender Studies and Sociology has effectively demonstrated that the interaction between sex and gender is much more fluid and dynamic (Rowley, 2007). For example, in our current culture, we have metrosexuals coexisting alongside retrosexuals and movements to redefine female beauty (the Dove “Real Beauty” ads were mentioned in class and their relative merits–or lack thereof—deserve a much deeper treatment than I can provide here).
Although a number of students in our class focused on the sexuality ofAmanda Graystone, Diane Winston poignantly noted that the character of Amanda also invoked the complex web of associations between motherhood, women, and gender. Motherhood, I would argue, plays an important part in the definition of female identity in America; our construction of the “female” continually assigns meaning to women’s lives based on their status as, or desire to be, mothers. (Again, drawing upon my history with gender and violence, I suggest that we can partially understand the pervasive nature of this concept by considering how society variously views murderers, female murderers, and mothers who murder their children.) In line with this idea, we see that almost every female featured in the episode was directly connected to motherhood in some fashion (with Evelyn perhaps being the weakest manifestation, although we know that she has just started down the path that will lead her into becoming the mother of young Willie).
Amanda, the easiest depiction to deconstruct, voices a struggle of modern career women as she feels the pressure to “have it all.” Although Amanda tells Mar-Beth that she suffered from Post-Partum Depression, and explains her general inability to connect with her daughter as a newborn (the ramifications of which we have already seen played out over the course of the series thus far), she later informs Agent Durham that she circumvented Mar-Beth’s suspicions by lying (we assume that she was referring to the aforementioned interaction, but this is not specified). For me, this moment was significant in that it made Amanda instantly more relatable—something that I have struggled with for a while now—as a woman who may have, in fact, tried desperately to connect with her daughter but simply could not.
Both Daniel and Amanda, it seems, had trouble fully understanding their daughter Zoe. While Amanda’s struggles play out on an emotional level, Daniel labors to decipher the secret behind Zoe’s resurrection program (a term charged with religious significance and also resonance within the world ofBattlestar Galactica). Here we see a parallel to the female notion of motherhood–Daniel, in his own way, is giving birth to a new life (he hopes). Yet, as the title alludes to, Daniel experiences a false labor: his baby is not quite ready to be let loose in the world. Moreover, like his wife, Daniel attempts to force something that should occur naturally, resulting in a less-than-desired outcome.
For Daniel, this product is a virtual Amanda, who was discussed by some of our class as they pointed out stark differences in sexuality and sexualization. Although the contrast between the real and virtual versions of Amanda holds mild interest, the larger question becomes one of the intrinsic value of “realness.” Despite Daniel’s best attempts, he continues to berate the virtual Amanda for not being real, much to her dismay as she, through no fault of her own, cannot understand that she is fundamentally broken. Although not necessarily appropriate for this course, we can think about the issues raised by virtual reality, identities, and reputations along with our constant drive for “authenticity” in a world forever affected by mediated representations. Popular culture has depicted dystopian scenarios like The Matrix that argue against our infatuation with the veneer—underneath a shiny exterior, some would argue, we are rotting. Images, according to critics like Daniel Boorstin and Walter Benjamin, leave something to be desired.
Sub-par copies also appear in Graystone Industries’ newest advertisement for “Grace,” the commercial deployment of Daniel’s efforts, along with a contestation over image. Daniel quibbles about his virtual image (which is admittedly similar to the one that Joe Adama saw the first time that he entered V world) but doesn’t balk at selling the bigger lie of reunification. (Exploring this, I think, tells us a lot about Daniel and his perception of the world.)
On one level, what Daniel offers is a sort of profane/perverted Grace that is situated firmly in the realm of the material; although it addresses notions of the afterlife and death, it attempts to exert control over them through science. Drawing again from my background in Horror and Science Fiction, we can see that while Daniel’s promise is appealing, we can come back “wrong” (Buffy) or degrade as we continue to be recycled (Aeon Flux). Media warnings aside, I would argue that the allure of Daniel’s Grace is the promise of eternal life but would ultimately be undermined by the program’s fulfillment. In a similar fashion, religion, I think, holds meaning for us because it offers a glimpse of the world beyond but does not force us to contemplate what it would actually be like to live forever without any hope of escaping the mundanity of our lives (Horror, on the other hand, firmly places us in the void of infinity and explores what happens to us once we’ve crossed over to the other side).
Perhaps more importantly, however, the reunited parties in the commercial for Grace reconstitute a family: after panning over a torch bearing two triangles (which, if we ascribe to Dan Brown’s symbology lessons, could represent male/female), we see a husband returned to his wife and children. Needless to say, the similarities between the situation portrayed and Daniel’s own are obvious. On one level, the commercial has a certain poignancy when juxtaposed with Daniel’s low-grade avatar but also subtly reinforces the deeper narrative thread of the family within the episode.
Picking up on a different representation of the family, classmates also wrote about the contrasting depictions of motherhood as embodied in Mar-Beth andClarice. Although some students focused on the connections between genderroles and parenting, others commented on the divergent views of Mar-Beth and Clarice concerning God and family. One student even mentioned parallels between Clarice and Abraham in order to explore the relationship between the self, the family, and God. Culminating in a post that considers the role of mothers and females in the structure of the family, this succession of blog entries examines family dynamics from the interpersonal level to the metaphysical.
Although we each inevitably respond to different things in these episodes, I believe that there is much to gain by looking at “False Birth” through the lens of the family. For example, what if we look back at a relatively minor (if creepy) scene where Ruth effectively tells Evelyn to sleep with her son? Much like Clarice (and arguably Mar-Beth) is/are the matriarchs of their house, Ruth rules over the Adamas. Since we are exploring gender, let’s contrast these examples with that of the Guatrau, who holds sway over a different type of family—how does Clarice compare with Ruth? Ruth with the Guatrau? How does the organizational structure of the family in each case work with (or against) religion? We often talk about the ability of religion (organized or lived) to provide meaning, to tell us who/what we are, and to develop community—and yet these are also functions of family.
Hinted at by the inclusion of Atreus, whose story is firmly situated in family in a fashion that would give any modern soap opera a run for its money, we begin to see a pattern as the writers continually reinforce the connections between family and the divine. The short version of this saga is that Atreus’ grandfather cooked and served his son Pelops as a test to the gods (and you thought Clarice was ruthless) and incurs wrath and a curse. After Pelops causes the death of his father-in-law, Atreus and his brother Thyestes murder their step-brother and are banished. In their new home, Atreus becomes king and Thyestes wrests the throne away from Atreus (after previously starting an affair with his wife). In revenge Atreus kills and cooks Thyestes’ son (and taunts him with parts of the body!) and Thyestes eventually has sex with his daughter (Pelopia) in order to produce a son (Aegisthus) who is fated to kill Atreus. Before Atreus dies, however, he fathers Agamemnon and Menelaus, two brothers with their own sordid history that includes marrying sisters (one of whom is the famous Helen). As most of you know, the Trojan war then ensues and Agamemnon sacrifices his daughter Iphigenia; although Iphigenia is happy to die for the war, her mother, Clytemnestra, holds a grudge and sleeps with Aegisthus (remember him?) and eventually kills Agamemnon out of anger. The son of Clytemnestra and Agamemnon, Orestes, kills his mother in order to avenge his father and, in so doing, becomes one of the first tragic heroes who has to choose between two evils. If we want to take this a step further, we can also examine the resonance between Orestes and Mal from Firefly, to bring it back full circle.
The name of Mar-Beth may be an allusion to MacBeth (although it is entirely possible that I am reading too much into this), which is also a story about power, kings, and family. Although I am most familiar with Lady MacBeth and her OCD (obsessed with her guilt, she is compelled to wash invisible blood off of her hands), I would also suggest that Lady MacBeth overlaps with Clarice and the relationship between the MacBeths is similar to that of the Clarice and her husbands.
As much as our class does not focus on institutional religion, a background in the Christian concept of Grace provides some interesting insight into Daniel’s project. Although I am not an expert in the subject—I very much defer to Diane—I think that we could make a strong argument for the role of Grace in Christianity and its links to salvation as thematic elements in “False Labor.” Building off of my reaction post, we might think about the role that Grace plays in Daniel’s life and how Joe’s words to Daniel on the landing of the Graystone building speak to exactly this concept.
There seems to be an interesting distinction developing between notions of the earth/soil and the air/sky. The Taurons/Halatha, as we have seen before and continue to see in this episode, evidence a strong spiritual connection with the soil (and are also called “Dirteaters”) as Sam utters a prayer before he is about to be executed. We also see the Halatha grumble when the figure of Phaulkon on a television screen, whose name can be associated with flying and the sky. Moreover, in their ways, Daniel and Joe embody this duality as they both show concern for their families but attempt to resolve their issues in different ways–Joe, as is his want, concentrates on the material while Daniel looks toward the intangible.
It’s that little voice in the back of our heads that never quite goes away; tinged with shades of guilt, fear, shame, and regret, we hide the things that remind us that we are fallible. We lock away the things that make us human. We transform, grow and stretch—we become—and we hide the traces of who we were. Desperate to be clean, we compartmentalize the worst and call ourselves civilized.
Clarice, still clinging to the one idea that she ever had (not, I would add, unlike Joe Adama from earlier in the season), chases after Zoe for all the wrong reasons. What Clarice doesn’t know—and will probably never understand—is that Zoe has already become a face of God. (The avatar has allowed her to achieve eternal life, but this is, as we know, not the same thing.)
Ultimately, the universe of Battlestar Galactica and Caprica has only ever really taught us one thing with respect to salvation: God is love. The rub, however, is that we must learn to love as God loves: without question and without discrimination; we must learn to love all of ourselves, which is, after all, the greatest love of all.