“The hacker mystique posits power through anonymity. One does not log on to the system through authorized paths of entry; one sneaks in, dropping through trap doors in the security program, hiding one’s tracks, immune to the audit trails that we put there to make the perceiver part of the data perceived. It is a dream of recovering power and wholeness by seeing wonders and not by being seen.”
Flesh Made Data: Part I
This quote, which comes from a chapter in Wendy Hui Kyong Chun’s Control and Freedom on the Orientalization of cyberspace, gestures toward the values embedded in the Internet as a construct. Reading this quote, I found myself wondering about the ways in which identity, users, and the Internet intersect in the present age. Although we certainly witness remnants of the hacker/cyberpunk ethic in movements like Anonymous, it would seem that many Americans exist in a curious tension that exists between the competing impulses for privacy and visibility.
Looking deeper, however, there seems to be an extension of cyberpunk’s ethic, rather than an outright refusal or reversal: if cyberpunk viewed the body as nothing more than a meat sac and something to be shed as one uploaded to the Net, the modern American seems, in some ways, hyper aware of the body’s ability to interface with the cloud in the pursuit of peak efficiency. Perhaps the product of a self-help culture that has incorporated the technology at hand, we are now able to track our calories, sleep patterns, medical records, and moods through wearable devices like Jawbone’s UP but all of this begs the question of whether we are controlling our data or our data is controlling us. Companies like Quantified Self promise to help consumers “know themselves through numbers,” but I am not entirely convinced. Aren’t we just learning to surveil ourselves without understanding the overarching values that guide/manage our gaze?
Returning back to Rosenthal’s quote, there is a rather interesting way in which the hacker ethic has become perverted (in my opinion) as the “dream of recovering power” is no longer about systemic change but self-transformation; one is no longer humbled by the possibilities of the Internet but instead strives to become a transformed wonder visible for all to see.
Flesh Made Data: Part II
A spin-off of, and prequel to, Battlestar Galactica (2004-2009), Caprica (2011-2012) transported viewers to a world filled with futuristic technology, arguably the most prevalent of which was the holoband. Operating on basic notions of virtual reality and presence, the holoband allowed users to, in Matrix parlance, “jack into” an alternate computer-generated space, fittingly labeled by users as “V world.” But despite its prominent place in the vocabulary of the show, the program itself never seemed to be overly concerned with the gadget; instead of spending an inordinate amount of time explaining how the device worked, Caprica chose to explore the effect that it had on society.
Calling forth a tradition steeped in teenage hacker protagonists (or, at the very least, ones that belonged to the “younger” generation), our first exposure to V world—and to the series itself—comes in the form of an introduction to an underground space created by teenagers as an escape from the real world. Featuring graphic sex, violence, and murder, this iteration does not appear to align with traditional notions of a utopia but might represent the manifestation of Caprican teenagers’ desires for a world that is both something and somewhere else. And although immersive virtual environments are not necessarily a new feature in Science Fiction television, with references stretching from Star Trek’s holodeck to Virtuality, Caprica’s real contribution to the field was its choice to foreground the process of V world’s creation and the implications of this construct for the shows inhabitants.
Seen one way, the very foundation of virtual reality and software—programming—is itself the language and act of world creation, with code serving as architecture. If we accept Lawrence Lessig’s maxim that “code is law”, we begin to see that cyberspace, as a construct, is infinitely malleable and the question then becomes not one of “What can we do?” but “What should we do?” In other words, if given the basic tools, what kind of existence will we create and why?
Running with this theme, the show’s overarching plot concerns an attempt to achieve apotheosis through the uploading of physical bodies/selves into the virtual world. I found this series particularly interesting to dwell on because here again we had something that recalls the cyberpunk notion of transcendence through data but, at the same time, the show asked readers to consider why a virtual paradise was more desirous than one constructed in the real world. Put another way, the show forces the question, “To what extent do hacker ethics hold true in the physical world?”
 Although the show is generally quite smart about displaying the right kind of content for the medium of television (e.g., flushing out the world through channel surfing, which not only gives viewers glimpses of the world of Caprica but also reinforces the notion that Capricans experience their world through technology), the ability to visualize V world (and the transitions into it) are certainly an element unique to an audio-visual presentation. One of the strengths of the show, I think, is its ability to add layers of information through visuals that do not call attention to themselves. These details, which are not crucial to the story, flush out the world of Caprica in a way that a book could not, for while a book must generally mention items (or at least allude to them) in order to bring them into existence, the show does not have to ever name aspects of the world or actively acknowledge that they exist.
Personalization, as exemplified by the popularity of music services like Pandora, has become a defining characteristic of a 21st century American musical sensibility; with an increasing number of Americans gaining access to on demand content, it would seem that the creation of a contemporary Great American Songbook is not only unlikely but quite possibly unwanted. And yet, despite the growing insularity of listening habits, it would seem that American popular culture continues to present individuals with auditory cultural touchstones in the form of viral singles. For better or for worse, creations like Rebecca Black’s “Friday” have become entities that we organize around, forming taste communities grounded in our reaction to the song.
The importance of music in personal history and the construction of identity became oddly salient recently with the broadcast of HBO’s Phil Spector. It is, I think, all too easy to get caught up in ridiculing the appearance of Phil Spector. A notable recluse in his later years, Spector was thrust into the spotlight while on trial in 2003 for the murder of Lana Clarkson; somewhat given to eccentricity in both lifestyle and presentation, publicized images of Spector lent themselves to commentary that, more often than not, almost necessarily included mention of Spector’s hair.
And although we might criticize the movie for overacting and underdeveloped characters, upon reflection what struck me as particularly poignant about the film was the way in which it reminded me that Phil Spector songs have had a memorable influence in my life.
Using Spector as a jumping off point I began to think this week on the relationship between music, technology, and American social history; although it is tempting to look back and claim that landmark songs “changed” American culture, I instead want to pick up on the idea from this week’s readings that technology and culture (both in the form of music and more broadly) are mutually constitutive processes.
It is, for example, difficult to talk about the impact of Phil Spector’s songs without referencing The Wall of Sound. Born out of a (in retrospect) rather stubborn refusal to embrace stereo sound, Spector engineered a technique wherein sound from the musicians was piped down into echo chambers and then recorded, in effect creating a metaphorical “wall” of sound.
Having not studied music extensively as an academic subject, I find myself still struggling with some questions and concepts. Does the Wall of Sound provide an example of Simon Frith’s (building on Andrew Chester) assertion that Western popular music absorbed Afro-American forms and conventions, producing an “intentionally” complex artifact? As Firth notes, an intentionally complex structure “is that constituted by the parameters of melody, harmony and beat, while the complex is built up by modulation of the basic notes and by inflexion of the basic beat.” (269)
More importantly, however, I wonder how Spector’s technique builds upon conventions that had long been established in African American gospel music and to what extent it was really “new.” Consistent with a larger move in rock music at the time, I marvel at how Phil Spector’s early songs helped to elevate ethnic minorities into the spotlight but also, at the same time, claimed their cultural practices for mainstream America.
Music, History, and Bioshock Infinite
Consistent with Phil Spector, what I am most interested in is the way in which we use fiction to look back on a past that is both imagined and real. How do we make sense of things in retrospect and what does our thought process tell us about the way that we understand the present? Although my thoughts are not fully formed on the subject, I am curious about how pieces of our cultural past are strategically deployed to foreground certain parts of our cultural history while obscuring others.
Bioshock Infinite is a video game premised on a many worlds theory, presenting an alternate history of America in the form of the utopic/dystopic floating city of Columbia. Reflecting sentiments from early 20th century America, the city evidences strong tones of nationalism, theocracy, and jingoism. And, given our continuing struggle with race (see “Accidental Racist”), I wonder about how something like Bioshock Infinite speaks to the way in which we see ourselves in relationship to our own history.
To be sure, the game plays fast and lose with history as it incorporates musical easter eggs throughout the world. “God Only Knows,” a song influenced by Spector’s Wall of Sound technique, makes an appearance early on in the form of a barbershop quartet.
Although rather charming, there is a way in which this type of action reflects a modern sensibility that songs (or perhaps moments in history in general) can be divorced from their surrounding context and transplanted as discrete units. Given the game’s logic I am fully willing to concede that a composer could have peered through dimensions and lifted this song but it seems unlikely that he would know why such a song was popular in the first place. This move seems to be much more about the developers trying to establish a relationship with players than creating a world (which is fine), but the way in which they have gone about it makes me worry that our understanding of cultural artifacts ignores the way in which they are part of systems.
As a parting gift, Bioshock Infinite also features this…
 This is, to be sure, an intentional on the part of writer/director David Mamet who even has Phil Spector suggest at one point that his song was playing the first time that his lawyer was felt up.
In his recent post “Where Are Our Bright Science-Fiction Futures?” Graeme McMillan reflects on the dire portraits of the future portended by summer science fiction blockbusters. Here McMillian gestures toward—but does not ultimately articulate—a very specific cultural history that is infused with a sense of nostalgia for the American past.
“There was a stretch of time — from the early 20th century through the beginning of comic books — when science fiction was an exercise in optimism and what is these days referred to as a “can-do” attitude.”
McMillan goes on to write that “such pessimism and fascination with future dystopias really took hold of mainstream sci-fi in the 1970s and ’80s, as pop culture found itself struggling with general disillusionment as a whole.” And McMillan is not wrong here but he is also not grasping the entirety of the situation
To be sure, the fallout the followed the idealistic futures set forth by 60s counterculture—again we must be careful to limit the scope of our discussion to America here even as we recognize that this reading only captures the broadest strokes of the genre—may have had something to do with the rise in “pessimism” but I would also contend that the time period that McMillan refers to was also one that had civil unrest pushed to the forefront of its consciousness. More than a response to hippie culture was a country that was struggling to redefine itself in the midst of an ongoing series of projects that aimed to secure rights for previously disenfranchised groups. McMillan’s nod toward disillusionment is important to bear in mind (as is a growing sense of cynicism in America), but the way in which that affective stance impacts science fiction is much more complex than McMillan suggests.
McMillan needs to, for example, consider the resurgence of fairy tales and folklore in American visual entertainment that has taken on an increasingly “dark” tone; from Batman to Snow White we see a rejection of the unfettered good. Fantasy, science fiction, and horror are all cousins and we see the explorations of our alternate futures playing out across all three genres.
In light of this it only makes sense that the utopic post-need vision of Star Trek would find no footing; American culture was actively railing against hegemonic visions of the present and so those who were in the business of speculating about possible futures began to consider the implications of this process, particularly with respect to race and gender.
Near the end of his piece McMillan opines:
That’s the edge that downbeat science fiction has over the more hopeful alternative. It’s easier to imagine a world where things go wrong, rather than right, and to believe in a future where we manage to screw it all up.
Here, McMillian demonstrates a fundamental failure to interrogate what science/speculative fiction does for us in the first place before proceeding to consider how its function is related to its tone. I would stridently argue that this binary about hopeful/pessimistic thinking is misguided for a number of reasons.
First, it is evident that McMillan is conflating the utopic/dystopic dimension with hopeful/pessimistic. While we might generally make a case that the concept of utopia feels more hopeful on the surface this is not necessarily the case; instead, I would argue that utopia feels more comforting, which is not necessarily the same thing as hopeful. To illustrate the point, we need only consider the recent trend in YA dystopic fiction which, on its surface, contains an explicit element of critique but is often somewhat hopeful about the ability of its protagonists to overcome adversity. Earlier in his piece McMillan refers to this type of scenario as a “semiwin” but I would argue that it is, for many authors and readers, a complete win, albeit one that focuses generally on humans and individualism.
The other point that McMillan likely understands but did not address is that writing about situations in which everything “goes right” is not actually all that interesting. In his invocation of the science fiction of the early 20th century McMillan fails to recognize the way in which that particular strain of science fiction was the result of a very specific inheritor of the notion of scientific progress (and the future) that dates back to the Enlightenment but was largely spurred on by the 1893 World’s Fair. Additionally, although it is somewhat of a cliché, we must consider the way in which the aftermath of the atomic bomb (and the resulting fear of the Cold War) shattered our understanding that technology and science would lead to a bright new world.
Moreover, the fiction that McMillan cites was rather exclusive to white middle class amateur males (often youth) and the “hope” represented in those fictions was largely possible because of a shared vision of the future in this community. Returning to a discussion of the 70s and 80s we see that such an idyllic scenario is really no longer possible as we understand that utopias are inherently flawed for they can only ever represent a singular idea of perfection. Put another way, one person’s utopia is another person’s subjugation.
I would also argue that it is, in fact, easier to imagine a future where everything is right because all one has to do to engage in this project is to “fix” the things that are issues in the current day and age. This is easy. The difficult task is to not only craft a compelling alternate future but to consider how we get there and this is where the “pessimistic” fiction’s inherent critique is often helpful. Fiction that is, on its surface, labeled as “pessimistic” (which is really a simplified reading when you get down to it) actually has the harder task of locating the root cause of an issue and trying to understand how the issue is perpetuated or propagated. Although it might seem paradoxical, “pessimistic” is actually hopeful because it argues that things can change and therefore there is a way out.
Alternatively, we might consider how the language of the apocalypse is linked to that of nature. On one axis we have the adoption of the apocalyptic in reference to climate change and, on a related dimension, we are beginning to see changes in the post-apocalyptic worlds that suggest the resurgence of nature as opposed to the decimation of it. McMillan laments that we should “try harder” if we can’t imagine a world that we have not ruined but I would counter this to suggest that many Americans are intimately aware, on some level, that humans have irrevocably damaged the world and so our visions of the future continue to carry this burden.
Science Fiction as a genre is much more robust than McMillan gives it credit for and, ultimately, I would suggest that he try harder to really understand how the genre is continually articulating multiple visions of the future that are complex and potentially contradictory. The simplification of these stories that takes place for a movie might strip them down into palatable themes and McMillan needs to speak to the ways in which his evidence is born out of an industry whose values most likely have an effect on the types of fictions that make it onto the screen.